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RUSH HOUR JR.

 
 
RUSH HOUR JR.
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RUSH HOUR JR.

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

A sliding block puzzle designed to challenge sequential thinking skills. Shift the blocking cars and trucks to clear the red car's exit. Includes 16 colorful vehicles, tray with playing grid and 40 puzzle challenge cards with four levels of play. Features 40 simpler, age-appropriate challenges.

SKU: 

BA-5040

In Stock
Availability: Usually ships in 1-2 business days
List Price: $17.99
Our Price: $15.09
You Save: $2.90 (16%)
Product Promotions:
  • Save 3.0% each on Qualifying Items offered by Wizard of Math when you purchase 5 or more.  Here's how (restrictions apply)
Product Details:
Product Length: 8.0 inches
Product Width: 9.0 inches
Product Height: 2.5 inches
Product Weight: 0.12 pounds
Package Length: 9.1 inches
Package Width: 8.0 inches
Package Height: 2.5 inches
Package Weight: 0.7 pounds
Average Customer Rating: based on 108 reviews
 
 

Customer Reviews:
Average Customer Review:5.0 ( 108 customer reviews )
Write an online review and share your thoughts with other customers.

Most Helpful Customer Reviews

59 of 59 found the following review helpful:

5not your average board game  Aug 04, 2005

i love rush hour junior even though i am 12. Normallly when you get a junior game it is sort of a waste of money because it is nothing like the original game but rush hour junior is exactly what it should be a junior game of rush hour. i would definetly reccomend this for younger kids. i even had a blast playing this game!

61 of 63 found the following review helpful:

4A great "think it through on your own" toy  Nov 20, 2000

For children who likes puzzles and mazes, this is a great find. To get the ice cream truck out of the traffic jam, the child must think on more than one level and more than one move ahead. Any wrong moves can be easily reversed and there is no penalty for wrong moves, only the thrill of solving the puzzle. Its great for solo play or for two to work together. The travel bag makes it a terrific "take along" toy -- as long as you have a flat surface on which to set up the board. My son is five years old and takes great pride in solving the simplest level puzzles. With a total of four levels of difficulty, I think we will be playing this game for some time to come.

74 of 78 found the following review helpful:

5Fantastic toy, worth every penny!  Sep 06, 2002
By Y. Leventhal
We bought this game on a whim, not knowing how it will go with our 4 and 6 year olds. Turned out they both love it--they pull it out on their own and work on problems for a long time (an hour at least). In the process, I discovered that my 4 year old, who usually is not very patient with time-consuming problems, can sit through several cards and has a talent solving problems of this kind. I highly recommend it!

25 of 25 found the following review helpful:

5dtw  Jan 05, 2002

This is the first game that has prompted me to write a review or make a comment. Rush Hour is an exceptional game that has got the whole family thinking and playing together. My 5 year old son received it as a Christmas present and was immediately drawn into the problem-solving aspect of the game. He loves mazes and such and this was right up his alley. This game is not only a great learning toy but also fun and with so many levels will be one that he can play for some time to come. Great durability and portability. So much fun, that every adult he showed it to wants an adult version.

24 of 24 found the following review helpful:

5Go play in the street!  Nov 27, 2001
By d-fib
My 4.5 year old saw this game at a friend's, and has devoured it (figuratively) since she got it a few days ago. I gave her some basic organizational pointers, like 'put the cars you need on your left side' and stressed that the Ice Cream truck was always the one to focus her efforts on, and she has really amazed me with her problem-solving abilities. The game has many different aspects that aid development, including the setup of gamepieces according to a diagram, spatial relationships on a grid, taking on a challenge, and feeling accomplishment. Going through the cards sequentially helps her see what her next objective is, and she feels the thrill of chipping away at a problem, one obstacle at a time. The reward so far, has been moving on to the next card. However, in going with the premise of the game, when she finishes the last card, she get's to go out for a real banana split.

See all 108 customer reviews on Amazon.com
 
 
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